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Showing posts from May, 2021

Week 15: IT and Ethics

In my last blog post, I will be touching upon an ethical theory and how I see it implemented in IT. For the theory, I chose Social Contract Theory that was first formulated by the English philosopher Thomas Hobbes. According to the theory, society should strive to develop a set of rules that make sense to everyone (making people follow them voluntarily). For instance, driving on the right (or in some places, left) could be a common example - drivers keep to the right not for fearing the police but to avoid confusion and possible crashes. I think this pretty much describes how online communication and hacking work. Although there aren't really any rules strictly in place other than netiquette rules on how you should behave online or how, who, and if to hack someone, most people obey a set of rules that just make sense to everyone without really having them written down. Even though there are some netiquette rules, it's merely a recommendation, not a requirement. So everyone can

Wiki Review: The Chinese Social Credit System

For my Wiki review I chose a paper by Bálint Adám, Dominik Kovács, Benedek Matveev, Luca Mizzi and Carlos Rodriguez on The Chinese Social Credit System. I think the topic chosen is really interesting, hence why I chose this article to review, and important at the same time. As the Chinese government is really invading people's privacy, at least in my opinion, by tracking its citizens and companies. It's important to know about the problem so we could avoid this also happening in the western world. All in all, I think the most important aspects of the topic got covered, at least what I was hoping to learn from it while reading the article, and it was presented in a good manner so it was interesting to read. The structure of the article was good, it was organized in a logical way and was divided into subcategories, although they could have been tied a bit better. The viewpoint or angle of the article was for the most part pretty neutral as it should be. Maybe it was a bit to the

Week 14: Accessibility in gaming

This week's blog once again touches upon HCI (human-computer interaction) and gaming, a topic that is very close to my heart. But more specifically I am going to talk about the accessibility of video games, mainly for people with motor impairments. Video games, in general, are heavily dependent on physical interaction with the device being used, something that the average gamer with no disabilities (other than being toxic and flaming is League of Legends) usually doesn't even notice. Gamers with motor impairments may find it extremely difficult to play some games. I'd like to bring some examples from the gaming industry where companies actually care about people with disabilities and have taken their needs into account by offering alternative technologies. When it comes to software in gaming, one of the biggest problems is no way of remapping controls, which would allow players to move functions around the input device, would it be a controller, keyboard, or something else.